![]() ![]() It's mentioned briefly in the director's commentary too. Lightly recommended as both a historical curiosity, and a one-run tone-poem for open-minded players.Ģh 52m PlayedI review games with all games starting at 5/10 (Average) and then deduct/add for negatives and positives: Overall Thoughts: Dear Esther, later re-released with a "Landmark Edition" is just that, a landmark in game design and spurning the term "Walking Simulator". This is a very particular kind of experience, and when the game concentrates more on its visual representations of angst rather than its aural ones, its aspirations shine through in several stand-out moments (including a beautifully-realized underground cave network, and the finale, following the candles "all the way up" the cliff face to the radio tower). Exploring, while yielding few hard rewards (this is still a very linear game, with a beginning middle & end), is enriching by nature of its environmental details & the overall feeling of woe. But it didn't matter "what" happened because the biggest spell the game casts is in its aesthetic beauty. Maybe better when laid out as a short story. I will say that - being an artsy-minded guy myself - it nailed that feeling of going back over old memories, or flipping through "the letters you never send" to piece a middle-aged life back together after a trauma, but it wasn't delivered engagingly for a video game. Lots of character-driven technical metaphors and anecdotes that all grated by the end of my run. ![]() Not to spoil anything, but its obtuse & nonchronological "audio log" delivery was hard to follow until the "big reveal" in the back-half (you mean the guy single-handedly lit "all" those candles?). This is an interesting project because the game is coded in assembly (rather than a high level langauge) and includes a copy-protection scheme.2h 30m PlayedThe "original" first-person walking simulator! Plot-wise, honestly, I didn't really know what the point of everything was. Tools for decoding files used by Time Bandit (1988). Of note, I reconstructed a missing file necessary to play the game in CGA, documented some unused features, and provided a basic workflow for designing custom levels. Tools for decoding files used by Dungeon Explorer (1990). I used these utilities to decode the image and map files which I then put into albums I've provided links below. Tools for decoding files used by Vampyr: The Talisman of Invocation. I've formatted some video game scripts into eBooks for easier reading. You can find samples on my Instagram.Ī post shared by Michael Hitchens eBooks I'm interested in landscape and wildlife photography. My lastest album is embedded below: Table Scraps by Michael Hitchens Photography I produce electronic music and self-publish on Bandcamp. Suggested attribution format (click to expand): Transcription by Michael Hitchens () Licensed under Creative Commons Attribution 4.0 International License įor a higher resolution Video file, reach out using the email address at the top of the page. Technologies: Assembly, C++, Devilution, WindowsĪll transcriptions (Video, PDF, and MIDI) are licensed under the Creative Commons Attribution 4.0 International License. Includes a secondary project to decompile the executable. A mod of the Diablo Pre-release Demo to fix crashes and make it more playable. ![]()
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